Kings of War 2nd Edition Rules and Clash of Kings 2019 will be used along with all current erratas and FAQ's found on the Mantic web site.
Five Games. 3 Saturday, 2 Sunday. Region/Club immunity will be attempted as much as possible for the first 2 rounds.
Paint is not required, but will still be judged and factored into your overall score.
Units must be fully assembled, properly based, meet minimum model count (MMC), and give a clear representation of the unit they are representing.
Armies may be no more than 2250 points.*(see below) Each army is REQUIRED to take the Bison Chip of Retribution in their list. This item functions the same as the Crystal Pendant of Retribution with the same unit restrictions, but is free of charge.
The following armies will be allowed:
KoW: Abyssal Dwarfs
KoW: Forces of Basilea
KoW: Forces of Nature
KoW: Kingdom of Men
UE: Empire of Dust
UE: League of Rhordia
UE: The Herd
UE: Trident Realms
KoW: Twilight Kin
Historical armies are NOT allowed.
Black Jack Scoring will be in use.
Chess Clocks will not be enforced. Each round will be given 2 time warnings by the TO before dice down. Games will be at least 130 minutes. Further rules regarding "slow play" will be found in the Tournament pack when released.
Allies: You cannot select the same allied unit entry of type War Engine, Hero (all types) or Monster more than once. Ex: in a goblin allied force, you may take a maximum of 1 War Trombone and a maximum of 1 Wiz hero. In addition, magic artefacts cannot be given to any allied units you take.
TO reserves the right to change rules up and until Sept 2nd. Providing a fun and enjoyable gaming experience for the participants is the goal of this tournament.