Kings of War 3rd Edition Rules will be used along with all current erratas and FAQ's found on the Mantic web site.
Five Games. 3 Saturday, 2 Sunday. Region/Club immunity will be attempted as much as possible for the first 2 rounds.
Paint is not required, but will still be judged and factored into your overall score.
Units must be fully assembled, properly based, meet minimum model count (MMC), and give a clear representation of the unit they are representing.
Army Lists
Armies may be no more than 2250 points.*(see below) Each army is REQUIRED to take the Bison. This a 50mm model that will be use thought out the tournament.
The following armies will be allowed:
KoW: Basileans
KoW: Dwarfs
KoW: Elves
KoW: Northern Alliance
KoW: Forces of Nature
KoW: Ogres
KoW: Trident Realm of Neritica
KoW: Abyssal Dwarfs
KoW: Forces of the Abyss
KoW: Goblins
KoW: Nightstalkers
KoW: Orcs
KoW: Undead
UE: Brotherhood
UE: Free Dwarfs
UE: Salanders
UE: Sylvan Kin
UE: The Herd
UE: Kingdoms of Men
UE: Ratkin
UE: Ratkin Slaves
UE: Empire of Dust
UE: Varangur
CoK22: Halflings
CoK22: Riftforged Orcs
Tournament Rules
Historical armies are NOT allowed.
5/10/15 Point Scoring will be in use.
Chess Clocks will not be enforced but are highly encouraged. Each round will be given 2 time warnings by the TO before dice down. Games will be at least 130 minutes. Further rules regarding "slow play" will be found in the Tournament pack when released.
Disigage rule: Allowed.
Allies: None.
Other Information
TO reserves the right to change rules up and until July 30th. Providing a fun and enjoyable gaming experience for the participants is the goal of this tournament.